Learning from interactive media

Video has become a ubiquitous medium and is regularly used in educational settings, but previous stages of this research demonstrated that in many circumstances it is not an effective method of teaching complex skills. It provides too much dynamic information for a novice learner to easily retain and they struggle to relate what they have seen to their own experiences. Our learning materials make extensive use of video, but text and graphics also play an important role and their development is a key part of our research.

The learning resource framework we have developed uses a layered approach to support learners during different phases of their learning. During the initial introductory phase, learners are given an overview of what is to be done and introduced to any key skills or strategies. A short, carefully edited video is often used to deliver this phase. During the second, guidance phase the learner is guided step by step through the basic process and gains an understanding of any common errors. Line drawings and text are central to this phase, providing the learner with concise information that enables them to gain some positive experience. During the third and final development phase repetition is necessary to gain mastery of the skill and this is supported by encouraging the learner to evaluate their outcome, identify and solve problems, and offering them a greater depth of material to explore. More extensive use of video can be made for this phase as the learner should now how sufficient experience to form their own interpretation.

Drawing: So, whilst video forms key parts of the learning resource, the vital, central portion is delivered through static illustration, providing an interpretive layer which gives the learner a firm basis upon which they can develop their own interpretation of any subsequent video watched. Line drawings have been found to be the most effective method of delivering this interpretation as they cut out the extraneous detail photography brings and enable the designer to focus the learner's attention on key points.

Further reading:
Fisher T, Wood N & Keyte J (2008). Hands on - hands off; on hitting your thumb with a virtual hammer. Proceedings of Design Research Society conference, Sheffield. PDF
See also section on interactive media in Nicola Wood's PhD thesis. PDF